Two Clicks Later
Mobile games & apps studio

We build the moment right after you hit go.

Two Clicks Later is a small studio making mobile games and everyday apps. The first click gets you through the door — the second is where someone actually decides to stay.

The workshop wall

What we've been building.

Move your cursor through the dust — shipped apps and games, plus a few still under wraps.

Photograph the clothes you own, build looks, and share outfits with Community.

Android · Lifestyle · iOS soon

Budget by category. See what’s left — no bank sync, no receipt tracking.

Android · Finance · iOS soon

A retro dungeon-crawler RPG with turn-based battles and a soundtrack that refuses to let up.

iOS · Android · RPG

The habit tracker that actually feels like a game — streaks, XP, and small satisfying wins.

iOS · Android · Productivity
"level ideas — dungeon, ice cave, ???, boss rush (again)"

A one-thumb puzzle game. Two hundred levels, and no ads until you've earned them.

iOS · Android · Puzzle
in work

Crab Life?

In work

A pixel-art platformer about a crab just trying to get through the day sideways.

iOS · Android · Platformer
early sketch — draft 4 (we lost drafts 1–3)
in work

Codename only, for now. Comes with a very serious spreadsheet of lore nobody's seen yet.

Mobile · RPG · TBA
coming soon

Nightlight

Coming soon

A calmer mobile app for winding down before bed. Details stay under wraps until launch.

Mobile · Wellness · TBA
"ship date: ASAP-ish"
Who we are

The studio

The name's older than the studio — it started as an inside joke about how many clicks it actually takes before someone uses an app for real. Turns out it's closer to two than one, if you're honest with the analytics.

We build for that second click — small mobile games and everyday apps designed to earn attention honestly, one screen at a time.

How we work

Small team, short cycles. Ideas go from sketch to playable prototype fast, so a bad idea dies quickly and a good one gets more time.

Ship first, polish after. Everything on the wall above started as a rough build before it became something worth naming.

Earn it, don't trick it. No dark patterns, no guilt-trip notifications, no subscriptions people forgot they had. If someone leaves, that's on us — not on a UI designed to guilt them into staying.