Two Clicks Later
Mobile games & apps studio

We build the moment right after you tap play.

Two Clicks Later is a small studio making mobile games and everyday apps. The first click gets you through the door — the second is where someone actually decides to stay.

The workshop wall

Six things in various states of finished.

Move your cursor through the dust — some of this is still under wraps.

Pixel Quest

Live

A retro dungeon-crawler RPG with turn-based battles and a soundtrack that refuses to let up.

iOS · Android · RPG

Tally Up

Live

The habit tracker that actually feels like a game — streaks, XP, and small satisfying wins.

iOS · Android · Productivity
"level ideas — dungeon, ice cave, ???, boss rush (again)"

Blip Blocks

Live

A one-thumb puzzle game. Two hundred levels, and no ads until you've earned them.

iOS · Android · Puzzle
in work

Project Nebula

In work

A space-exploration idle game. Still deciding exactly how big the universe should feel.

Mobile · Sci-fi · TBA
early sketch — draft 4 (we lost drafts 1–3)
in work

Untitled RPG

In work

Codename only, for now. Comes with a very serious spreadsheet of lore nobody's seen yet.

Mobile · RPG · TBA
coming soon

Nightlight

Coming soon

A calmer mobile app for winding down before bed. Details stay under wraps until launch.

Mobile · Wellness · TBA
"ship date: ASAP-ish"

The studio

Two Clicks Later started with a simple idea: the first click just gets you through the door. The second one is where someone actually decides to stay.

We build for that second click — small mobile games and everyday apps designed to earn attention honestly, one screen at a time.

How we work

Small team, short cycles. Ideas go from sketch to playable prototype fast, so a bad idea dies quickly and a good one gets more time.

Ship first, polish after. Everything on the wall above started as a rough build before it became something worth naming.